The cult is looking to expand. Message me for an interview.
Suggested activities for new cultist who like hauling
1- Consumer good, avoid drugs (pirate setup) and small arms trade (story line setup for illegal trade good fine that will kill your character) 2- Nutura Distribution Agent, easy, but won't get your standing up fast. Also, almost no money, but fun to do 1 or 2. Security mission often have negative faction standings. 3- I believe there are few alpha recipes that are worth doing, as they need more resources and have "alternatives" that are better and spawns a lot. My advice : look in the regional market to find ship equipment that don't have spawn alternative and has profit to create. Shield Extender I seems like a good choice. Ask some veteran in rookie help for a selection of blueprint. 4- If you like inter regional trade, aim for product demand that isn't met. For example, some drones are popular in Amarr. But safe route travel is like 40 jumps. Consider stopping in another trade hub as a pit stop and trade there as well. 5- If you like fighting, think about mounting a repair unit. I like a metal armor plate + 2 armor repair in my lower slots. You can use capacitor upgrades in rig and lower slot to stabilize your ship. 6- If you are into exploration, there are ways like wiki help that can tell you whether the site will be dangerous or not by the name. You can filter out the site before they are scanned, maybe!
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