Very high priority - should be trained to a minimum of level IV. 1.Electronics (fit more stuff) 2.Engineering (fit more stuff) 3.Energy Management (more capacitor) 4.Energy Systems Operation (cap regenerates quicker) 5.Shield Management (more shields - harder to kill*) 6.Shield Operations (regenerate shield quicker*) 7.Repair Systems (repair armour more efficiently*)
8.Mechanic (more structure - harder to kill) 9.Hull Upgrades (fit better armor - harder to kill) 10.Navigation (fly faster) 11.Evasive Maneuvering (turn quicker) 12.Warp Drive Ops (warp farther) 13.Spaceship Command (turn quicker) * you should train shield skills if you are Caldari. Gallente or Amarr use armour-tanking, and should train Repair Systems.
Skills useful for combat ships. High priority - train to at least III:
Drones Drones (use drones) Scout Drone Ops (use combat drones) Drone support skills Electronics Long Range Targeting (target farther) Signature Analysis (target quicker) Targeting (target more ships) Engineering Energy Grid Upgrades (use PDS, RCU) Gunnery and/or Missile Launcher Ops (depends on race) Gunnery/Missile Launcher Ops (see above) All Support Gunnery/Missile skills (as above) Weapons Upgrades (fit more stuff) Advanced Weapons Upgrades (fit more stuff) Mechanic Repair Systems (even if you shield-tank, this lets you use repairers, then don't have to pay to repair) Navigation Acceleration Control (go faster w/AB/MWD) Afterburner (go faster) Fuel Conservation (use less cap) High Speed Maneuvering (use MWDs)
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