Was begot in the depths of hell with the wings of a saint, and was brought forth to send those back to which they came.
*** Damage types *** Guristas(Caldari) - Kin / Ther --- ECM Serpentis(Gallente) - Ther / Kin --- Sensor Damp Blood Raider(Amarr) - Ther / EM --- NOS/Neut /Tracking Disruptor Sansha's Nation(Amarr) - EM / Ther ---- Tracking Disruptor Angel Cartel(Minmatar) - Kin / Exp --- Target Painters Amarr Navy - EM / Ther Republic Fleet - Exp / Kin / EM E of M - Ther / Kin Mordus(Caldari) - Ther / Kin Khanid(Gallente) - Kin/Therm Thukker Tribe - Exp / Kin The Seven - All Rogue Drones - Ther / Kin / EM Gallente Navy - Kin / Ther Mercenaries - Ther / Kin Zazzmat - therm/kin Damsel - kin/therm - kin/therm
*** Damage types to use ** Angel - Explosive Amarr Navy - EM (shield) Explosive(Armor Maru - Kinetic/Thermal Mordus - EM (shield) Explosive(Armor Guristas - Kinetic Blood - EM/therm Sansha - Thermal Serpentis - Thermal Mercenary - Explosives Caldary Navy - Explosives (Kine/Therm Zazzmat - therm
Class 1 = Hideaway or Drone Cluster (easiest) Class 2 = Burrow or Drone Collection Class 3 = Refuge or Drone Assembly Class 4 = Den or Drone Gathering Class 5 = Yard or Drone Surveillance Class 6 = Rally Point or Drone Menagerie Class 7 = Port or Drone Herd Class 8 = Hub or Drone Squad Class 9 = Haven or Drone Patrol Class 10 = Sanctum or Drone Horde (hardest) Hidden +1 > Forsaken +2 > Forlorn +3