Security Travel < -2.0 = not in 1.0 1.0sec 4.30 seconds < -2.5 = not in 0.9 0.9sec 4.47 seconds < -3.0 = not in 0.8 0.8sec 5.41 seconds < -3.5 = not in 0.7 0.7sec 10.71 seconds < -4.0 = not in 0.6 0.6sec 13.58 seconds < -4.5 = not in 0.5 0...
• Class 1 = Hideaway/Cluster • Class 2 = Burrow/Collection • Class 3 = Refuge/Assembly • Class 4 = Den/Gathering • Class 5 = Yard/Surveillance • Class 6 = Rally Point/Menagerie • Class 7 = Port/Herd • Class 8 = Hub/Squad • Class 9 = Haven/Patrol • Class 10 = Sanctum/Horde
Faction Damage to deal Damage to resist Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%) Blood Raiders EM / Thermal EM (50%) / Thermal (48%) Guristas Kinetic / Thermal Kinetic (79%) / Thermal (18%) Mordu's Legion Kinetic / EM Kinetic (70%) / T
Zeolites, Sylvite, Bitumens, and Coesite Cobaltite, Euxenite, Titanite, and Scheelite Otavite, Sperrylite, Vanadinite, and Chromite Carnotite, Zircon, Pollucite, and Cinnabar Xenotime, Monazite, Loparite, and Ytterbite