Captain Arthur explores Eve with an open mind looking to expand his horizons of what the world of Eve has to offer! Wormhole Identification Methods
Look at the wormhole (the fastest way to ID) Class 1 - Cloudy with diffuse white & black Class 2 - Cloudy with a bit of black Class 3 - Cloudy with black and some red Class 4 - Fiery and defined Class 5 - Fiery and faded Class 6 - Fiery and brilliant Known space - wormholes to known space will have a unique image for each region
Check wormhole Info -type- Leads to unknown space - class 1, 2 or 3 Leads to dangerous space - class 4, 5, or 6 Leads to High, Low, Null, Trig(pochven), Thera respectively -lifespan- Last a few days - 16 hours or less to collapse(24 rarely) End of life - less than 4 hours to collapse Stability reduced - Signifigant number of ships have passed Critical unstable - Mass is depleted may collapse if entered -size- Smallest ships - frigates only Medium ships - haulers up to cruiser Larger - up to battleships Very Large - up to dreads
Check J-space info Prefix of the system region will corespond with class A = class 1, B = class 2, and up. G = Thera and K = Drifter space
Wormhole ID names Class 1: E004 H121 P060 Q317 V301 Y790 Z647 Z971 Class 2: C125 D364 D382 G024 I182 L005 N766 R943 Class 3: C247 L477 M267 N968 O477 O883 X702 Class 4: E175 M001 M609 O128 T405 X877 Y683 Z457 Class 5: C008 H296 H900 L614 M555 N062 N432 N770 V911 Class 6: A982 B041 R474 S804 U319 U574 V753 W237