--- Targeting systems --- Minmatar - Ladar Caldary - Gravimetric Gallente - Magnetometric Amarr - Radar --- Damage types to protect against --- Angel - Kinetic/Thermal/Explosive Blood - EM/Thermal Drones - Kinetic, EM, Thermal/Explosive Guristas - Kinetic/Thermal Mercenary - Kinetic, EM, Thermal/Explosive Mordus - Kinetic/Thermal Sansha - EM/Thermal Serpentis - Kinetic/Thermal Gallente - Kinetic/Thermal Minmatar Fleet - Thermal / Explosive Amarr Navy - EM / Thermal --- Damage types to shoot at the enemy --- Angel - Explosive Blood - EM/Thermal Drones - EM Guristas - Kinetic Mercenary - Thermal Mordus - Thermal & Kinetic Sansha - EM/Thermal Serpentis - Thermal Corpum - EM/Thermal Gist - Explosive --- Security status: Empire restrictions --- Below -2 = not in 1.0 sec systems Below -2.5 = not in 0.9 sec systems Below -3 = not in 0.8 sec systems Below -3.5 = not in 0.7 systems Below -4 = not in 0.6 systems Below -4.5 = not in 0.5 systems ---Concord response time--- SS = Security status of system. RT1 = Standard concord response time. RT2 = Concord response time if concord has been spawned elsewhere in the system. (SS) (RT1) (RT2) 1.00 7.00 13.00 0.90 7.00 13.00 0.80 8.00 14.00 0.70 11.00 17.00 0.60 15.00 21.00 0.50 20.00 26.00 ----------------------------- orca- can dock can use stargates Freighters-can dock can use stargates Dreads/carriers/Rorqual can dock cannot use stargates Motherships/titans cannot dock cannot use stargates --- Complexes: maximum ship allowed --- 1/10 Frigate 2/10 Destroyer 3/10 Cruiser 4/10 Battle Cruiser 5/10 Battle Ship --- Scanning info --- 1 au = 149.000.000 km 3 au = 447.000.000 km 7 au = 1.043.000.000 km 48 au = 7.152.000.000 km Max Scanner Range = 14.413 AU