Damage Dealt (EM/Therm/Kin/Explos)/Recommended damage dealing
Angel Cartel 7%, 9%, 22%, 62% / Exp = Fusion - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin or Phased Plasma - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin or Phased Plasma
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin or Phased Plasma - sensor dampeners
Amarr 47%, 42%, 7%, 4% / EM, Therm - EMP
Caldari 1%, 48%, 51%, 0% / Kin, Therm - Phased Plasma
Gallente 1%, 39%, 60%, 0% / Therm - Phased Plasma
Minmatar 12%, 7%, 31%, 50% / Exp, Kin - Fusion
Class 1 = Hideaway
Class 2 = Burrow
Class 3 = Refuge
Class 4 = Den
Class 5 = Yard
Class 6 = Rally Point
Class 7 = Port
Class 8 = Hub
Class 9 = Haven
Class 10 = Sanctum