Damage Chart
Faction Deals Damage Weak Against
Amarr Empire EM, Thermal EM
Caldari State Kinetic, Thermal Kinetic
Gallente Federation Thermal, Kinetic Explosive
Minmatar Republic Explosive, Kinetic EM
Angel Cartel Explosive, Kinetic Explosive
Blood Raiders EM, Thermal EM
Guristas Pirates Kinetic, Thermal Kinetic
Sansha's Nation EM, Thermal EM
Serpentis Kinetic, Thermal Thermal
Sleeper Drones Balanced Variable
Triglavians Thermal, Explosive Thermal
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Combat Drones
Acolyte I/II, Infiltrator I/II, Praetor I/II, Curator I/II = EM
Hornet I/II, Vespa I/II, Wasp I/II,, Warden I/II = Kinetic
Hobgoblin I/II, Hammerhead I/II, Ogre I/II, Garde I/II = Thermal
Warrior I/II, Valkyrie I/II, Berserker I/II = Explosive
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Anomaly Sites (Combat Anomalies)
Burrows and Hideaways: Easiest anomalies, found in high-sec.
Refuges and Dens: A step up in difficulty, available in high and low-sec.
Yards and Rally Points: More challenging, found in low and null-sec.
Havens and Sanctums: Among the hardest anomalies, primarily found in null-sec.