Hardeners to use -------- Angel - All Amarr Navy - EM / Thermal Blood - EM / Thermal Caldary navy - Kinetic / Thermal Gurista, Mordus, Gallente - Kinetic / Thermal Khanid - EM / Thermal Mercenary - EM / Thermal / (Kinetik (missiles) Odamian - Kin / Thermal Rogue Pirate - EM / Explosive / Kinetic Sansha - EM / Thermal Serpentis - Kinetic / Thermal
-Smallest to Largest Site Burrow > Hideaway > Refuge > Den > Yard > Rally Point > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site- Hidden > Forsaken > Forlorn
DED Rating Maximum Ship Class Size Allowed 1/10 Frigate class 2/10 Destroyer class (including T3) 3/10 Cruiser class (except for T3 cruiser) 4/10 Battlecruiser class (except for T3 Cruiser) 5-10/10 Battleship class and T3 Cruiser
Class 1 = (Faction) Hideaway or Drone Cluster (easiest) Class D = (Faction) Burrow or Drone Collection Class D = (Faction) Refuge or Drone Assembly Class 4 = (Faction) Den or Drone Gathering Class D = (Faction) Yard or Drone Surveillance Class 6 = (Faction) Rally Point or Drone Menagerie Class 7 = (Faction) Port or Drone Herd Class 8 = (Faction) Hub or Drone Squad Class 9 = (Faction) Haven or Drone Patrol Class 10 = (Faction) Sanctum or Drone Horde (hardest)
Combat sites escalations --------- HS: Hideaway - Guristas (4/10)/Sansha (3/10)/Serpentis (3/10) Forsaken Hideway - Angel (3/10) Refuge - All (3/10 to 5/10) Den - All (5/10) Drone Assembly (3/10)
LS/NS: Hidden Den - Guristas Forsaken Den - Angel, Guristas, Serpentis Forlorn Den - Angel, Guristas Yard - All Rally Point - All Hidden Rally Point - Angel, Guristas, Sansha, Serpentis Forlom Rally Point - All Port - All Hub - Angel, Guristas Forsaken Hub - All Forlorn Hub - All Haven - All Any Drone anomaly >= Assembly