* Players with -2.0 or worse will be attacked in 1.0 systems * Players with -2.5 or worse will be attacked in 0.9 systems * Players with -3.0 or worse will be attacked in 0.8 systems * Players with -3.5 or worse will be attacked in 0.7 systems * Players with -4.0 or worse will be attacked in 0.6 systems * Players with -4.5 or worse will be attacked in 0.5 systems
*** Damage type to protect against *** Angel - All Amarr Navy - EM & Thermal Blood - EM & Thermal Caldary navy - Kinetic & Thermal Gallente - Kinetic & Thermal Guristas - Kinetic & Thermal Khanid - EM & Thermal Mercenary - EM & Thermal & Kin Mordus - Kinetic & Thermal Sansha - EM & Thermal Serpentis - Kinetic & Thermal
*** Main Damage type to shoot at the enemy *** Guristas - Kinetic Serpentis - Thermal
Class 1 Wormspace H121 P060 Q317 Q317 V301 Z647 Z971 Class 2 Wormspace C125 D364 D382 G024 I182 N766 R943 Class 3 Worm
Dashboard
Stats
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Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
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NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
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