*** Hardeners to use *** Angel Cartel - Kinetic / Explosive EM TP Amarr Navy - EM/Thermal Blood - EM/Thermal Neut Caldary navy - Kinetic/Thermal Gurista, Mordus, Gallente - Kinetic/Thermal Jam Khanid - EM/Thermal Mercenary - EM/Thermal/ (Kinetik (missiles) Mordus - Kinetic/thermal Odamian - Kin/therm Rogue Pirate - EM/Explosive/Kinetic Sansha's Nation - EM/Thermal TD
Core Skills for all Pilots Engineering 5 - to maximize the power core. Electronics 5 - to maximize the CPU. Energy Management 5 - to maximize the capacitor capacity. Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges. Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules. Mechanic 5 - To maximize hull strength. Shield Management 5 - to maximize shield capacity. Shield Operation 5 - to maximize the rate at which the shield recharges. Hull Upgrade 5 - To maximize armor strength.