Damage you should deal: Sansha: EM (or Thermal secondary) Amarr or Blood Raiders: EM or Thermal Gallente or Serpentis: Thermal or Kinetic Caldari or Guristas: Kinetic (or Thermal secondary) Minmatar or Angel Cartel: Explosive (or Kinetic secondary)
Damage they deal to you: Sansha: All types (EM primary, Thermal secondary) Amarr or Blood Raiders: EM and Thermal Gallente or Serpentis: Kinetic and Thermal Caldari or Guristas: mostly Kinetic and some Thermal Minmatar or Angel Cartel: All types (Explosive primary, Kinetic secondary)
Jammers Amarr ----> Radar = White Noise Caldari ---> Gravimetric = Spatial Destabilizer Gallente --> Magnetometric = Ion Field Minmatar -> Ladar = Phase Inverter