NPC NameDamage type to deal Angel Cartel Explosive Blood Raiders Electromagnetic/Thermal Caldary Navy Kinetic EoM Kinetic Guristas Kinetic Mercenary Thermal Mordu's Legion Thermal/Kinetic Sansha Electromagnetic/Thermal Serpentis Kinetic The Syndicate Kinetic/Thermal Thukker Tribe Explosive
Damage types to protect against Angel - Exp 70%/ Kin 20%/ EM 10% Blood/Sansha/Amarr - EM 50%/Therm 50% Drones - exp 70%/ Kin 20%/ Therm 10% EOM - Therm/Kin Guristas - Kin 75%/Therm 25% Mercenary - Therm 50%/ Kin 30%/ Exp 10%/ EM 10% Mordus - Kin/Therm Serpentis/Caldari - Kin 50%/Therm 50% Minmatar Fleet - Exp 50%/ EM 20%/ Kin 20%/ Therm 10% Thukkers - Thermal / Explosive Gallente - Kinetic / Thermal Pithi - Kinetic / Thermal
-- ** Best Damage to NPCs ** Guristas - Kinetic Serpentis - Kinetic Mordus - Thermal & Kinetic Blood - EM & Thermal Sansha - Thermal Angel - Explosive Mercenary - Thermal --- 1 au = 149,000,000 km 3 au = 447,000,000 km 7 au = 1,043,000,000 km 48 au = 7,152,000,000 km Max Scanner Range = 14.413 AU