Amarr Navy - EM / Thermal Angel Cartel - All Types Blood Raider - Thermal / EM Caldari - Kinetic / Thermal Gallente - Kinetic / Thermal Guristas - Kinetic / Thermal Minmatar Fleet - Thermal / Explosive Mercenaries - Kinetic / Thermal / Explosive Mordu's Legion - EM / Kinetic / Thermal Rogue Drones - All Damage Types Sansha's Nation - EM / Thermal Serpentis - Kinetic / Thermal Eom - EM
F(raction) Burrow / D(rone) Collection (lowest) F Hideaway / D Cluster F Refuge / D Gathering F Den / D Gathering F Yard / D Surveillance F Rally Point / D Menagerie F Port / D Herd F Hub / D Squad F Haven / D Patrol F Sanctum / D Horde (hardest)
Class 1 = (Faction) Hideaway or Drone Cluster (easiest) Class 2 = (Faction) Burrow or Drone Collection Class 3 = (Faction) Refuge or Drone Assembly = winning! Class 4 = (Faction) Den or Drone Gathering Class 5 = (Faction) Yard or Drone Surveillance Class 6 = (Faction) Rally Point or Drone Menagerie Class 7 = (Faction) Port or Drone Herd Class 8 = (Faction) Hub or Drone Squad Class 9 = (Faction) Haven or Drone Patrol Class 10 = (Faction) Sanctum or Drone Horde (hardest)