Main Damage type to use
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
-Smallest to Largest Sites for escalations
Burrow -> Hideaway -> Refuge -> Rally Point -> Den -> Yard -> Port -> Hub -> Haven -> Sanctum
Easiest to Hardest Sites for escalations
Hidden -> Forsaken -> Forlorn
(1/10) Burrow <-(easiest)
(2/10) Hideaway
(3/10) Refuge
(4/10) Den
(5/10) Yard
(6/10) Rally Point
(7/10) Port
(8/10) Hub
(9/10) Haven
(10/10) Sanctum <- (hardest)
Damage Dealt (EM/Therm/Kin/Explos)/Recommended damage dealing
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners
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Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
DED Rating Maximum Ship Class Size Allowed
1/10 Frigate class
2/10 Destroyer class (including T3)
3/10 Cruiser class (except for T3 cruiser)
4/10 Battlecruiser class (except for T3 Cruiser)
5-10/10 Battleship class and T3 Cruiser
Veldspar = 100% Trit
Scordite = 67% Trit, 33% Pyer
Plagioclase = 50% Pyer, 25% Trit, 25% Mexallon
Pyroxeres = 82% Trit, 11% Mexallon, 6% Pyer, 1% Nocxium
Omber = 42% Trit, 42% Isogen, 16% Pyer
Kernite = 50% Mexallon, 25% Trit, 25% Isogen
Jaspet = 40% Mexallon, 20% Trit, 20% Pyer, 20% Nocxium
Hemorphite = 49% Nocxium, 24% Trit, 24% Isogen, 3% Zydrine
Hedbergite = 65% Isogen, 32% Nocxium, 3% Zydrine
Gneiss = 40% Isogen, 20% Trit, 20% Mexallon, 20% Zydrine
Ochre = 50% Nocxium, 25% Trit, 25% Zydrine
Spodumain = 72% Trit, 14% Pyer, 14% Megacyte
Crokite = 50% Zydrine, 25% Trit, 25% Nocxium
Bistot = 50% Zydrine, 25% Pyer, 25% Megacyte