EVE PIRATE FACTION WEAKNESSES (Shoot these damage types)
Faction | Primary | Secondary | EW Used
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Angel Cartel | Exp | Kin | TP/Web/Paint
Blood Raiders | EM | Therm | Neut/TD
Guristas | Kin | Therm | ECM
Sansha's Nation | EM | Therm | TD/Web
Serpentis | Therm | Kin | SD/Web
Rogue Drones | EM | Therm | Varies
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*KEY: EM, Therm (Thermal), Kin (Kinetic), Exp (Explosive), Neut (Neutralizer), TD (Tracking Disrup), SD (Sensor Damp), TP (Target Paint)
Faction Damage to resist Electronic Warfare Used Electronic Warfare Countermeasure
Angel Cartel Explosive (62%) / Kinetic (22%) Target Painters
Blood Raiders EM (50%) / Thermal (48%) NOS/Neut, Tracking Disruptor
EquilibriumMankind Kinetic (74%) / Thermal (26%)
Guristas Kinetic (79%) / Thermal (18%) ECM ECCM
Mercenaries Kinetic / Thermal
Mordu’s Legion Kinetic (70%) / Thermal (30%)
Rogue Drones (varies) [1]
Sansha’s Nation EM (53%) / Thermal (47%) Tracking Disruptor Tracking Computers with or without scripts
Serpentis Thermal (55%) / Kinetic (45%) Sensor Dampener Sensor Booster + Targeting range script
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Damage To Resist
- Angel Cartel - 7% EM, 62% Exp, 22% Kin, 9% Therm
- Blood Raiders - 50% EM, 0% Exp, 2% Kin, 48% Therm
- Guristas - 2% EM, 1% Exp, 79% Kin, 18% Therm
- Mordu's Legion - 0% EM, 0%, Exp, 70% Kin, 30% Therm
- Sansha - 53% EM, 0% Exp, 0%, Kin, 47% Therm
- Serpentis - 0% EM, 0% Exp, 45% Kin, 55% Therm
- Amarr - 47% EM, 4% Exp, 7% Kin, 42% Therm
- Caldari - 1% EM, 0% Exp, 51% Kin, 48% Therm
- Gallente - 1% EM, 0% Exp, 60% Kin, 39% Therm
- Minmatar - 12% EM, 50% Exp, 31% Kin, 7% Therm
- Mercenaries - All (Therm & Kin are heaviest in lvl 4's)
- Drones - All
Damage To Inflict
- Angel Cartel - Exp
- Blood Raiders - EM
- Guristas - Kin
- Mordu's Legion - Kin
- Sansha - EM
- Serpentis - Kin
- Amarr - EM or Therm
- Caldari - Kin or Therm
- Gallente - Therm