Angel Cartel
Бить: Explosive
Защищаться от: EM -7%, Exp -62%, Kin -22%, Th -9%
Blood Raiders
Бить: EM
Защищаться от: EM -50%, Exp -0%, Kin -2%, Th -48%
Guristas Pirates
Бить: Kinetic
Защищаться от: EM -2%, Exp -1%, Kin -79%, Th -18%
Mordu's Legion
Бить: Kinetic
Защищаться от: EM -0%, Exp -0%, Kin -70%, Th -30%
Sansha's Nation
Бить: EM
Защищаться от: EM -53%, Exp -0%, Kin -0%, Th -47%
Serpentis
Бить: Kinetic
Защищаться от: EM -0%, Exp -0%, Kin -45%, Th -55%
Amarr
Бить: EM или Thermal
Защищаться от: EM -47%, Exp -4%, Kin -7%, Th -42%
Caldari
Бить: Kinetic или Thermal
Защищаться от: EM -1%, Exp -0%, Kin -51%, Th -48%
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Site Classifications:
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)