Anomalies 1 Burrow (lowest) 2 Hideaway 3 Refuge 4 Den 5 Yard 6 Rally Point 7 Port 8 Hub 9 Haven 10 Sanctum (hardest)
Distances 1 au = 149.6m km 3 au = 448.8m km 7 au = 1.047.2m km 14.355 = 2,147.7m km (dscan limit)Tennessee USA .... keep on rockin' Enemies ----- Hardener to use -- Damage Type to use Angel --------- Exp(62%)/Kinetic(22%)--------- Exp/Kinetic Blood Raiders - EM(50%)/Thermal(48%)--------- EM/Thermal EoM --------- Kinetic(74%)/Thermal(26%) ---- Kinetic/Thermal Guristas ----- Kinetic(79%)/Thermal(18%) ---- Kinetic/Thermal Khanid ------------- Thermal/EM ------------- EM/Thermal Mercenaries ------Kin/Therm/Exp/EM --------- Kinetic/Thermal Mordu ------- Kinetic(70%)/Thermal(30%) ------ Kinetic/EM Rogue Drones ---------- All --------------------- All Sansha -------- EM(53%)/Thermal(47%) ------- EM/Thermal Serpentis ---- Thermal(55%)/Kinetic(45%) ---- Kinetic/Thermal Amarr ---------- EM(47%)/Thermal(42%) ------ EM/Thermal Caldari ------ Kinetic(51%)/Thermal(48%) ----- Kinetic/Thermal Gallente ----- Kinetic(60%)/Thermal(39%) ----- Kinetic/Thermal Minmatar ---- Explosive(50%)/Kinetic(31%)---- Explosive/Kinetic
ECM type to use against** Amarr- Radar (White Noise) Caldari- Gravimetric (Spatial Destabilizer) Gallente- Magnetometric (Ion Field) Minmatar- Ladar (Phase Inverter)
There are 10 different types of Anomaly Class • Class 1 = Hideaway or Drone Cluster (easiest) • Class 2 = Burrow or Drone Collection • Class 3 = Refuge or Drone Assembly • Class 4 = Den or Drone Gathering • Class 5 = Yard or Drone Surveillance • Class 6 = Rally Point or Drone Menagerie Tennessee USA .... keep on ro