< -2.5 cannot enter 1.0 Solarsystems < -3.0 cannot enter 0.9 or higher Solarsystems < -3.5 cannot enter 0.8 or higher Solarsystems < -4.0 cannot enter 0.7 or higher Solarsystems
Damage type to protect against: Angel Cartel - Exp / Kin Amarr Navy - EM & Thermal Blood Raiders - EM & Thermal Caldary navy - Kinetic & Thermal Gallente - Kinetic & Thermal Guristas - Kinetic & Thermal Khanid - EM & Thermal Minmantar - EM & Thermal Mercenary - EM & Thermal & Kin Mordus - Kinetic & Thermal Rogue pirates - EM Sansha - EM & Thermal Serpentis - Kinetic & Thermal Thukker - Explosive
Damage type to use against Guristas - Kinetic Serpentis - Thermal Mordus - Thermal & Kinetic Blood - EM & Thermal Sansha - EM & Thermal Angel - Exp / Kin Mercenary - Thermal Thukker - Thermal The Seven - Thermal Drones - EM & Therm
Abyss Sites
Electrical Abyss: EM damage Gamma Abyss: EXP damage Firestorm Abyss: THE damage Exotic Abyss: KIN damage Dark Abyss: Speed Tank
Dashboard
Stats
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Efficiency0%
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ISK Efficiency0%
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NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
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