*** Targeting systems *** Minmatar - Ladar Caldari- Gravimetric Gallente - Magnetometric Amarr - Radar *** Hardeners to use *** Guristas - Kinetic / Thermal Serpentis - Thermal / Kinetic Blood Raider - Thermal / EM Sanshas Nation - EM / Thermal Angel Cartel - Kinetic / Explosive / Thermal Minmatar Fleet - Thermal / Explosive Amarr Navy - EM / Thermal *** Damage types to use *** Guristas - Kinetic Serpentis - Thermal Mordus - Thermal & Kinetic Blood - EM & Thermal Sansha - Thermal Angel - Explosive Mercenary - Thermal
***Anomaly Classification***
-Smallest to Largest Site Burrow > Hideaway > Refuge > Den > Yard > Rally Point > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site- Hidden > Forsaken > Forlorn
***Wormhole Classification***
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971 Class 2: C125 D364 D382 G024 I182 N766 R943 Class 3: C247 L477 M267 N968 O477 O883 X702 Class 4: E175 M609 O128 T405 X877 Y683 Z457 Class 5: H296 H900 L614 M555 N062 N432 N770 V911 Class 6: A982 B041 R474 S804 U319 U574 V753 W237 Class 7: A641 B274 B449 B520 D792 D845 N110 S047 Class 8: A239 C140 C391 J244 N290 N944 R051 U210 Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*Class 4-6 Sleepers begin to warp scramble. *Class 7 leads to highsec *Class 8 leads to lowsec *Class 9 leads to 0.0
time left "last a few days" "lasting longer than a day" - more than 24 hours "wont last another day" - 4 < x < 24 "near the end of its natural life time" - < 4 "collapse at any moment" - minutes remain