Amarr ; Radar = White Noise Caldari : Gravimetric = Spatial Destabilizer Gallente ; Magnetometric = Ion Field Minmatar : Ladar = Phase Inverter
GRAVIMETRIC: Hidden asteroid belts MAGNETOMETRIC: Archaeology/Salvage profession sites RADAR: Hacking profession sites LADAR: Gas Cloud sites
** Damage types *** Amarr Navy - EM / Th Angel Cartel - Expl / Kin / Th / over 1 mil can have EM Target Paint Blood Raider - EM / Th / (Kin Missiles) NOS! Caldari Fleet - Kin / Th / very little em Drones - EM / Expl / Kinc EoM - Kin / Th Gallente Fleet - Th / Kin / EM Gist - Exp / Kin Guristas - Kin / Th Target Disrupt Khanid - EM / Th Mercenary - Kin / Th / Expl / EM Minmatar Fleet - Th / Expl /EM / Kin Mordus - Kin / Th Sansha - EM / Th Tracking Disruptor Serpentis - Th / Kin Sensor Damp
What player ships use: Amarr - EM Primary, Thermal Secondary Gallente - Kinetic and Thermal Caldari - Most likely Kinetic, but can fire any Minmatar - Most likely Explosive, but can fire any
EM: Acolyte/Infiltrator/Praetor — Mjolnir — EMP, proton THER: Hobgoblin/Hammehead/Ogre — Inferno — plasma KIN: Hornet/Vespa/Wasp — Scourge — titanium, lead EXP: Warrior/Valkyrie/Berserker — Nova — fusion Uranium: all but EM
Below -2 = not in 1.0 sec systems Below -2.5 = not in 0.9 sec systems Below -3 = not in 0.8 sec systems Below -3.5 = not in 0.7 systems Below -4 = not in 0.6 systems Below -4.5 = not in 0.5
Dashboard
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Active TimezoneUSTZ
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
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