Damage type to deal
Angel Cartel - Explosive
Blood Raiders - Electromagnetic/Thermal
Caldary Navy - Kinetic
EoM - Kinetic
Guristas - Kinetic
Mercenary - Thermal
Mordu's Legion - Thermal/Kinetic
Sansha - Electromagnetic/Thermal
Serpentis - Thermal/Kinetic
The Syndicate - Kinetic/Thermal
Thukker Tribe - Explosive
Damage To Resist
-Angel Cartel - 7% EM, 62% Exp, 22% Kin, 9% Therm
-Blood Raiders - 50% EM, 0% Exp, 2% Kin, 48% Therm
-Guristas - 2% EM, 1% Exp 79% Kin, 18% Therm
-Mordu's Legion - 0% EM, 0%, Exp, 70% Kin, 30% Therm
-Sansha - 53% EM, 0% Exp, 0%, Kin, 47% Therm
-Serpentis - 0% EM, 0% Exp, 45% Kin, 55% Therm
-Amarr - 47% EM, 4% Exp, 7% Kin, 42% Therm
-Caldari - 1% EM, 0% Exp, 51% Kin, 48% Therm
-Gallente - 1% EM, 0% Exp, 60% Kin, 39% Therm
-Minmatar - 12% EM, 50% Exp, 31% Kin, 7% Therm
-Mercenaries - All (Therm & Kin are heaviest in lvl 4's)
-Drones - All