Damage to use on Guristas - Kin / Therm Serpentis - Therm / Kin Blood Raider - Therm / EM Sansha's Nation - EM / Therm Angel Cartel - Kin / Explosive / Therm Minmatar Fleet - Therm / Explosive Amarr Navy - EM / Therm Mordus - Scourge- Kin
Hardeners to use against Angel - All - mostly EXP/KIN Amarr Navy - EM/Therm Gurista, Mordus, Gallente - Kin/Therm Blood - EM/Therm Sansha - EM/Therm Serpentis - Kin/Therm Mercenary - EM/Therm/ (Kin for missles) Caldary navy - Kin/Therm
Ship Skills: Engineering 5: maximize power core. Electronics 5: maximize CPU. Energy Management 5: maximize capacitor capacity. Energy Systems Operation 5: maximize capacitor recharge rate. Energy Grid Upgrades 5: to reduce CPU for installing power modules. Mechanic 5: maximize structure hitpoints.
Dashboard
Stats
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Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
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