Principal damage weaknesses of NPC pirates:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Thermal
Mercenary - Thermal
149,597,870.7Km = 1AU(2.147.483.647/149.000.000)
299,195,741.4Km = 2AU
448,793,612.1Km = 3AU
598,391,482.8Km = 4AU
747,989,353.5Km = 5AU
897,587,224.1Km = 6AU
1,047,185,095Km = 7AU
1,196,782,966Km = 8AU
1,346,380,836Km = 9AU
1,495,978,707Km = 10AU
1,645,576,578Km = 11AU
1,795,174,448Km = 12AU
1,944,772,319Km = 13AU
2,094,370,190Km = 14AU
2,147,483,647Km = 14.355AU
1st Module 100% effective
2nd Module 87% effective
3rd Module 57% effective