Damage type to protect against: Angels - Explosive 62%/Kinetic 22% Amarr Navy - EM /Thermal (about equally) Blood Raiders - EM 50%/Thermal 48% Drones - Exp/Kin with some EM (queens and rulers) Caldari Navy - Thermal/Kinetic Gallente Navy - Kinetic/Thermal Guristas - Kinetic/Thermal Khanid - Thermal/EM (other damage types often mixed in) Mercenary - EM/Thermal (Kinetic missiles) Minimitar -Explosive/thermal/Kinetic/Em Mordus - Kinetic/Thermal Odamian - Kinetic/Thermal Rogue Pirate - all damage types, no clear focus Sansha - EM/Thermal Serpentis - Thermal/Kinetic Seven- Thermal/kinetix/Exp/Em Thukkers- Explosive/kinetic/explosive
"eather Type Penalty Type (strength defined by level above) Bonus Provided Electrical Penalty to EM Resist Bonus to Capacitor Recharge Time Dark Penalty to Turret Optimal and Falloff Range Bonus to maximum velocity (+50%) Exotic Penalty to Kinetic Resist Bonus to Scan Resolution (+50%) Firestorm Penalty to Thermal Resist Bonus to Armor HP (+50%) Gamma Penalty to Explosive Resist Bonus to Shield HP (+50%)
Dashboard
Stats
Kills120
Losses6
Efficiency95%
ISK Destroyed56.89b
ISK Lost275.55m
ISK Efficiency100%
Solo Kills6
Solo Losses3
NPC Losses0
Blob Factor69.86
Active TimezoneEUTZ
Final Blows17
Points166
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleBlob (118 kills)
Solo 4% Small 21% Mid 16% Fleet 14% Blob 45%
Avg Fleet: 71 Capital Pilot Logi Pilot Awox: 4 kills