***WORMHOLE CLASSIFICATION*** Rules of engagement: 1. If it moves, shoot it. 2. If it doesn't move, poke it with your turret and then shoot it. 3. When in doubt -- Shoot It.!! 4. Overkill works. 5. Just because it breathes doesn't mean it should. 6. If all is going well its a ambush. 7. If it's not moving shoot it anyway, it might move later 8. If it starts moving, Jam it, shoot it and call for back-up. 9. If all else fails - get revenge
There is no "overkill". There is only a disproportionate appliance of force.
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971 Class 2: C125 D364 D382 G024 I182 N766 R943 Class 3: C247 L477 M267 N968 O477 O883 X702 Class 4: E175 M609 O128 T405 X877 Y683 Z457 Class 5: H296 H900 L614 M555 N062 N432 N770 V911 Class 6: A982 B041 R474 S804 U319 U574 V753 W237 Class 7: A641 B274 B449 B520 D792 D845 N110 S047 Class 8: A239 C140 C391 J244 N290 N944 R051 U210 Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*Class 4-6 Sleepers begin to warp scramble. *Class 7 leads to highsec *Class 8 leads to lowsec *Class 9 leads to 0.0