Hardeners to use -------- Angel - All Amarr Navy - EM / Thermal Blood - EM / Thermal Caldary navy - Kinetic / Thermal Gurista, Mordus, Gallente - Kinetic / Thermal Khanid - EM / Thermal Mercenary - EM / Thermal / (Kinetik (missiles) Mordus - Kinetic / Thermal Odamian - Kin / Thermal Rogue Pirate - EM / Explosive / Kinetic Sansha - EM / Thermal Serpentis - Kinetic / Thermal
-Smallest to Largest Site Burrow > Hideaway > Refuge > Den > Yard > Rally Point > Port > Hub > Haven > Sanctum -Easiest to Hardest Site- Hidden > Forsaken > Forlorn
DED Rating Maximum Ship Class Size Allowed 1/10 Frigate class 2/10 Destroyer class (including T3) 3/10 Cruiser class (except for T3 cruiser) 4/10 Battlecruiser class (except for T3 Cruiser) 5-10/10 Battleship class and T3 Cruiser
Class 1 = (Faction) Hideaway or Drone Cluster (easiest) Class D = (Faction) Burrow or Drone Collection Class D = (Faction) Refuge or Drone Assembly Class 4 = (Faction) Den or Drone Gathering Class D = (Faction) Yard or Drone Surveillance Class 6 = (Faction) Rally Point or Drone Menagerie Class 7 = (Faction) Port or Drone Herd Class 8 = (Faction) Hub or Drone Squad Class 9 = (Faction) Haven or Drone Patrol Class 10 = (Faction) Sanctum or Drone Horde (hardest)
Abyssals -------- Tranquil - Easiest Calm - Very easy Agitated - Easy Fierce - Medium Raging - Hard Chaotic - Very hard Cataclysmic - Xtreme