yeathat'sright牛逼! Stacking penalty mod for Nth module or rig= 0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded) 1st: 100% 2nd: 86.9% 3rd: 57.1% 4th: 28.3% 5th: 10.6% note: modules with highest bonuses are calculated first.
Turret chance to hit: ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) = [mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) = [40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents: Lv2 = 1.0 Lv3 = 3.0 Lv4 = 5.0 Lv5 = 7.0
Skill training rate = Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation: newres = res+[(1-res)*(hardener*stackpen)] where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor.
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