1. If it moves, shoot it. 2. If it doesn't move, poke it with your turrets, then shoot it. 3. When in doubt -- Shoot It.!! 4. Overkill works. 5. Just because it breathes doesn't mean it should. 6. If all is going well its an ambush. 7. If it's not moving shoot it anyway, it might move later 8. If it starts moving, Jam it, shoot it and call for back-up. 9. If it shoots back, open up a cyno it might call for back-up 10. if back-up arrives, jump your cap fleet in, they have more space to loot
▬▬▬ - Jammers - Amarr - Radar = White Noise Caldari - Gravimetric = Spatial Destabilizer Gallente - Magnetometric = Ion Field Minmatarr - Ladar = Phase Inverter
Main Damage type to shoot at the enemy: Guristas - Kinetic Serpentis - Thermal Mordus - Thermal & Kinetic Blood - EM Sansha - EM Angel - Explosive Mercenary - Thermal
** Damage types *** Angel - All - primarily explosive & kinetic Amarr Navy - EM & Thermal Blood Raider - EM & Thermal Caldary navy - Kinetic & Thermal Gallente - Kinetic & Thermal Guristas - Kinetic & Thermal Khanid - EM & Thermal Mercenary - EM & Thermal & Kin Mordus - Kineti