*** Damage types to protect against Guristas - Kinetic/Thermal Serpentis - Thermal/Kinetic Mordus - Kinetic/Thermal Gallente - Kinetic/Thermal Blood Raider - Thermal / EM Sansha Nation - EM / Thermal Angel Cartel - Kinetic / Explosive / Thermal Minmatar Fleet - Thermal / Explosive Amarr Navy - EM / Thermal
*** Damage types to shoot at the enemy *** Guristas - Kinetic Serpentis - Kinetic Mordus - Thermal & Kinetic Galente Navy - Explosive Blood - EM & Thermal Sansha - EM Angel - Explosive Mercenary - Thermal
Stacking penalty mod for Nth module or rig= 0.5 ^ [ ((N-1) / 2.22292081)^2 ] 1st: 100% 2nd: 86.9% 3rd: 57.1% 4th: 28.3% 5th: 10.6%
Engineering 5 - max power core. Electronics 5 - max CPU. Energy Management 5 - max capacitor capacity. Energy Systems Operation 5 - max rate capacitor recharges. Energy Grid Upgrades 5 - reduce CPU needs of pwr modules. Shield Management 5 - max shield capacity. Shield Opera
Veldspar yields the most tritanium Scordite yields the most pyerite Plagioclase yields the most mexallon Omber yields the most isogen Hemorphite yields the most nocxium Crokite yields the most zydrine Arkanor yields the most megacyte Mercoxit yields the most morphite
Dashboard
Stats
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Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
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