Main Damage types Guristas - Kinetic x 2 therm x 1 Serpentis - Thermal x 2 kinetc x 1 Mordus - Kinetic x 2 EM x 1 Blood Raider - EM & Thermal Sansha - EM & Thermal Angel - Explosive x 2 kinetic x 1 Mercenary - Thermal Corpum - EM & Thermal EOM - Kiinetic x 2 Thermal x 1
**ECM "Jammers" Information** Caldari - Gravimetric = Spatial Destabilizer - Blue Amarr - Radar = White Noise - Yellow Gallente - Magnetometric = Ion Field - Green Minmatar - Ladar - Phase Inverter - Red Industry-minded alumni of the Center for Advanced Studies contribute their extensive knowledge of research and development processes to New Eden's bustling economy. Damage types:
Guristas - Kinetic / Thermal Serpentis - Thermal / Kinetic Blood Raider - Thermal / EM Sansha's Nation - EM / Thermal Angel Cartel - Kinetic / Explosive / Thermal Minmatar Fleet - Thermal / Explosive Caldari Navy EM/Thermal Amarr Navy - EM / Thermal
Class 1 = (Faction) Hideaway or Drone Cluster (easiest) Class 2 = (Faction) Burrow or Drone Collection Class 3 = (Faction) Refuge or Drone Assembly Class 4 = (Faction) Den or Drone Gathering Class 5 = (Faction) Yard or Drone Surveillance Class 6 = (Faction) Rally Point or Drone Menagerie Class 7 = (Faction) Port or Drone Herd Class 8 = (Faction) Hub or Drone Squad Class 9 = (Faction) Haven or Drone Patrol Class 10 = (Faction) Sanctum or Drone Horde (hardest)
Level 1 = (Faction name) + Anomaly Class (easiest) Level 2 = (Faction name) Hidden + Anomaly Class Level 3 = (Faction name) Forsaken + Anomaly Class Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)