The following items may only be imported or exported with the express prior approval of the Imperial Screwdriver for Affairs:
Narcotic substances; handheldds (except as personal property); Mindflood; live insects; ungulates; Class 1 refrigerants and aerosols; forced laborers/personal slaves (or other sapient livestock); animal germ-plasm; biomass of; human feces; xenobiotics; walnuts, pecans.
It's in the coldroom ffs™
Stoodla Pumpa, pum, pum ,pum
NPC Dmg Given Weakness Gallente Kinetic/Thermal Thermal Guristas Kinetic/Thermal Kinetic Sansha EM/Thermal EM Serpentis Kinetic/Thermal Kinetic
Level 1 = Anomaly Class (easiest) Level 2 = Hidden + Anomaly Class Level 3 = Forsaken + Anomaly Class Level 4 = Forlorn + Anomaly Class (hardest)
Class 1 = Hideaway(easiest) Class 2 = Burrow Class 3 = Refuge Class 4 = Den Class 5 = Yard Class 6 = Rally Point Class 7 = Port Class 8 = Hub Class 9 = Haven Class 10 = Sanctum(Hardest)