Resistance Phasing: Faster Reactive Armor Hardener cycle time and reduced capacitor drain per cycle (net reduction in capacitor usage). Afterburner: Faster afterburner cycling but reduced capacitor drain per cycle (net reduction in capacitor usage). Fuel Conservation: Reduced capacitor drain per afterburner cycle. Capacitor Management: Increased capacitor maximum amount. Capacitor Systems Operation: Faster capacitor regeneration. Repair Systems: Faster armor repair module cycling resulting in higher capacitor drain. Still worth training, just be aware of the drawback.
For the the more efficient and faster skill training, you need cap systems, cap management, after burner, and fuel conservation at 4.
PG Power Grid management (5% PG per level) Advanced Weapon Upgrades (2% less PG on turrets and launchers) Shield upgrades (5% less PG on those shield extenders per level) Rigging skills, Some rigs have PG as a drawback, I have a few fits that need all the above skills at 5 and the specific rigging skill at 4-5. Check the rigs you are using for relevant drawbacks.
CPU CPU Management 5%/level on your ship Weapon Upgrades (5% CPU per level for guns/launchers) Rigging skills (a few rigs have CPU related penalties)
Dashboard
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Intel Profile
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