Main Damage type to shoot at the enemy Guristas/Pith - Kinetic Serpentis/Core - Kinetic & Thermal Mordus Legion - Thermal & Kinetic Blood Raiders/Corp - EM & Thermal Sansha/Cent - EM & Thermal Angel Cartel/GIst - Explosive Mercenary - Thermal Republic - Thermal Drones/Alv - EM EoM - Kinetic
Damage types they shoot at you Guristas - Kinetic / Thermal Serpentis - Thermal / Kinetic Blood Raider - Thermal / EM Sansha's Nation - EM EoM - Thermal / Kinetic
Stacking penalties (Of Same Modules) 1 mod 100% 2 mod 86,9% 3 mod 57,1% 4 mod 28,3% 5 mod 10,6% 6 mod 3,0%
Smallest to Largest Site Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Site Hidden > Forsaken > Forlorn
Drones (Light/Medium/Heavy) EM - Acolyte/infiltrator/Praetor THER - Hob/Hammer/Ogre KIN - Hornet/Vespa/Wasp EXP - Warrior/Valkrie/Berserker
Abyssal
Weather Type Penalty Type (strength defined by level above) Bonus Provided Electrical Penalty to EM Resist Bonus to Capacitor Recharge Time Dark Penalty to Turret Optimal and Falloff Range Bonus to maximum velocity (+50%) Exotic Penalty to Kinetic Resist Bonus to Scan Resolution (+50%) Firestorm Penalty to Thermal Resist Bonus to Armor HP (+50%) Gamma Penalty to Explosive Resist Bonus to Shield HP (+50%)