EM : Acolyte Infiltrator Praetor Curator 35+20 KM TH : Hobgoblin Hammerhead Ogre Garde 20+10 km EX : Warrior Valkyrie Berserker Bouncer 58+35 km KIN : Hornet Vespa Wasp Warden 50+25 km
Main damage type to shoot at the enemy:
Guristas - Kinetic / Thermal Serpentis - Thermal / Kinetic Blood Raider - Thermal / EM Sansha's Nation - EM / Thermal Angel Cartel - Kinetic / Expl / Thermal Minmatar Fleet - Thermal / Expl Amarr Navy - EM / Thermal Mercenaries Comander/Over Lord - Kinetic / Thermal Mercenaries Wingman Some Named - Expl / EM Angels/Gist - All types of damage Blood raiders/Corpus - EM / Thermal Guristas/Pith - Kinetic / Thermal Sanshas/Centurian - EM / Thermal Serpentis/Core - Kinetic / Thermal
Multispectral Jammer - effective against any race but weaker than the race specific versions Magnetometric Jammer (Aqua icon) - effective against Gallente Ladar Jammer (Red Icon) - effective against Minmatar Radar Jammer (Gold Icon) - effective against Amarr Gravimetric Jammer (Blue Icon) - effective against Caldari ECM Burst - effective against any race, but high demand of capacitor Signal Distortion Amplifier - Increases strength of all ECM modules, except ECM Bursts.
Rigs: Particle Dispersion Augmentors - strengthen jamming, but decreased shields as a drawback Particle Dispersion Projectors - increase optimal range of Electronic Warfare modules, but decreased shields as a drawback Signal Disruption Amplifiers - reduce capacitor cost of all ECM and Burst modules. No drawback.
Scanning info *** 1 au = 149.000.000 km 3 au = 447.000.000 km 7 au = 1.043.000.000 km 48 au = 7.152.000.000