Damage types -------- Guristas: Kinetic / Thermal Serpentis: Thermal / Kinetic Blood Raider: Thermal / EM Sansha's Nation: EM / Thermal Angel Cartel: Kinetic / Explosive / Thermal Minmatar Fleet: Thermal / Explosive Amarr Navy: EM / Thermal Hardeners to use
Hardeners to Use -------- Angel: All Amarr Navy: EM / Thermal Blood: EM / Thermal Caldary navy: Kinetic /Thermal Gurista, Mordus, Gallente: Kinetic / Thermal Khanid: EM / Thermal Mercenary: EM / Thermal / (Kinetik (missiles) Mordus: Kinetic / Thermal Odamian: Kinetic / Thermal Rogue Pirate: EM / Explosive / Kinetic Sansha: EM / Thermal Serpentis: Kinetic / Thermal
-Smallest to Largest Site Burrow > Hideaway > Refuge > Den > Yard > Rally Point > Port > Hub > Haven > Sanctum -Easiest to Hardest Site- Hidden > Forsaken > Forlorn
DED Rating Maximum Ship Class Size Allowed 1/10 Frigate class 2/10 Destroyer class (including T3) 3/10 Cruiser class (except for T3 cruiser) 4/10 Battlecruiser class (except for T3 Cruiser) 5+/10 Battleship class and T3 Cruiser
Class 1 = (Faction) Hideaway or Drone Cluster (easiest) Class D = (Faction) Burrow or Drone Collection Class D = (Faction) Refuge or Drone Assembly Class 4 = (Faction) Den or Drone Gathering Class D = (Faction) Yard or Drone Surveillance Class 6 = (Faction) Rally Point or Drone Menagerie Class 7 = (Faction) Port or Drone Herd Class 8 = (Faction) Hub or Drone Squad Class 9 = (Faction) Haven or Drone Patrol Class 10 = (Faction) Sanctum or Drone Horde (hardest)