npc damage type weakness Angel Explosive\Kinetic Explosive Amarr EM/Thermal Thermal Blood EM/Thermal EM Caldari Kinetic/Thermal Thermal/Kinetic Gallente Kinetic/Thermal Thermal Guristas Kinetic/Thermal Kinetic Khanid EM/Thermal Thermal Minmatar Thermal/Exp Thermal/Exp Mercenary Thermal/Kinetic Thermal Mordus Kinetic/Thermal Kinetic Drones all damage types EM Sansha EM/Thermal EM Serpentis Kinetic/Thermal Thermal
***WORMHOLE CLASSIFICATION***
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971 Class 2: C125 D364 D382 G024 I182 N766 R943 Class 3: C247 L477 M267 N968 O477 O883 X702 Class 4: E175 M609 O128 T405 X877 Y683 Z457 Class 5: H296 H900 L614 M555 N062 N432 N770 V911 Class 6: A982 B041 R474 S804 U319 U574 V753 W237 Class 7: A641 B274 B449 B520 D792 D845 N110 S047 Class 8: A239 C140 C391 J244 N290 N944 R051 U210 Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*Class 4-6 Sleepers begin to warp scramble. *Class 7 leads to highsec *Class 8 leads to lowsec *Class 9 leads to 0.0
Tradehubs: Amarr VIII (Oris) - Emperor Family Academy Rens VI - Moon 8 - Brutor Tribe Treasury Hek VIII - Moon 12 - Boundless Creation Factory Dodixie IX - Moon 20 - Federation Navy Assembly Plant Jita IV - Moon 4 - Caldari Navy Assembly Plant
Meta item Keywords Compact - Takes less CPU/PowerGrid to fit. Enduring - it takes less capacitor per cycle. Scoped - More range than other T1/Meta variants, less than T2 Restrained - If it has a drawback, the drawback is reduced. For example, on Shield Extenders/Armor Plates this means less sig radius/mass addition, and on MWDs it means reduced sig bloom but also less cap penalty - so by extension it's more cap stable than a T1/Compact. Precise - Better base tracking stats. Currently only