Main Damage types from npc factions:
Damage To Resist - Damage To Inflict
-Angel Cartel - 7% EM, 62% Exp, 22% Kin, 9% Therm - EXP
-Blood Raiders - 50% EM, 0% Exp, 2% Kin, 48% Therm - EM
-Guristas Pirates - 2% EM, 1% Exp, 79% Kin, 18% Therm - KIN
-Mordu's Legion - 0% EM, 0%, Exp, 70% Kin, 30% Therm - KIN
-Sansha's Nation - 53% EM, 0% Exp, 0%, Kin, 47% Therm - EM
-Serpentis - 0% EM, 0% Exp, 45% Kin, 55% Therm - KIN
-Amarr - 47% EM, 4% Exp, 7% Kin, 42% Therm - EM, THERM
-Caldari - 1% EM, 0% Exp, 51% Kin, 48% Therm - KIN, THERM
-Gallente - 1% EM, 0% Exp, 60% Kin, 39% Therm - THERM
-Minmatar - 12% EM, 50% Exp, 31% Kin, 7% Therm - THERM
-Mercenaries - All - THERM
-Drones - All - EM
MINMATAR - LADAR
CALDARI - GRAVIMETRIC
AMARR - RADAR
GALLENTE - MAGNETOMETRIC
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--DRONES:
EM => Acolyte - Infiltrator - Praetor
Kinetic => Hornet - Vespa - Wasp
Thermal => Hobgoblin - Hammerhead - Ogre
Explosive => Warrior - Valkyrie - Berserker
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1st mod: 100.00% effectiveness
2nd mod: 86.91% effectiveness
3rd mod: 57.06% effectiveness
4th mod: 28.30% effectiveness
]** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Damage types to use **
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Guristas - EM(shields) Explosive(Armor),
Thermal/Kinetic all round
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive(Armor)
W-Space
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971 Z647
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237