** Damage types *** Guristas - Kinetic / Thermal (weak against thermal) Serpentis - Thermal / Kinetic (weak against thermal) Sansha's Nation - EM / Thermal (weak against EM) Rogue Drones - EM / Therm / Kin ( weak against EM) Blood Raider - Thermal / EM (weak against EM) Angel Cartel - Kinetic / Explosive / Thermal (weak against explosive) EoM - Kinetic / Thermal (weak against Kinetic) Mordus Legion - Thermal / Kinetic Minmatar Fleet - Thermal / Explosive Amarr Navy - EM / Thermal (weak against EM) Thukker Tribe - Thermal / Explosive (weak against ??) Mercenaries - EM / Kin / Therm - (weak against kin) Caldary Navy - Kin / Therm ( weak against kin) Gallente Navy Kin / Therm ( weak against Therm)
Hardeners to use -------- Angel - All Amarr Navy - EM / Thermal Blood - EM / Thermal Caldary navy - Kinetic / Thermal Gurista, Mordus, Gallente - Kinetic / Thermal Khanid - EM / Thermal Mercenary - EM / Thermal / (Kinetik (missiles) Mordus - Kinetic / Thermal Odamian - Kin / Thermal Rogue Pirate - EM / Explosive / Kinetic Sansha - EM / Thermal Serpentis - Kinetic / Thermal
-Smallest to Largest Site Burrow > Hideaway > Refuge > Den > Yard > Rally Point > Port > Hub > Haven > Sanctum -Easiest to Hardest Site- Hidden > Forsaken > Forlorn
DED Rating Maximum Ship Class Size Allowed 1/10 Frigate class 2/10 Destroyer class (including T3) 3/10 Cruiser class (except for T3 cruiser) 4/10 Battlecruiser class (except for T3 Cruiser) 5-10/10 Battleship class and T3 Cruiser