*** Main Damage type to shoot at the enemy *** Guristas - Kinetic Serpentis - Thermal & Kinetic Mordus - Thermal & Kinetic Blood - Thermal / EM Sansha - Thermal / EM Angel - Explosive Mercenary - Thermal Rogue Drones - EM Gallente - Thermal Thukker Tribe - Thermal
Best Damage Resistance Against Guristas - Kinetic / Thermal Serpentis - Thermal / Kinetic Blood Raider - Thermal / EM Sansha's Nation - EM / Thermal Angel Cartel - Kinetic / Explosive / Thermal Minmatar Fleet - Thermal / Explosive Amarr Navy - EM / Thermal Mordus - Kinetic / Thermal Mercenary - Kinetic, EM, Thermal & Explosive Republic - All
enyo exp/exp veng exp/term hawk em/em jagu em/kin
Wormhole Space Designation Class 1 H121 P060 Q317 V301 Y790 Z647 Z971 Class 2 C125 D364 D382 G024 I182 N766 R943 Class 3 C247 L477 M267 N968 O477 O883 X702 Class 4 E175 M609 O128 T405 X877 Y683 Z457 Class 5 H296 H900 L614 M555 N062 N432 N770 V911 Class 6 A982 B041 R474 S804 U319 U574 V753 W237 Known Space Designation High Sec A641 B274 B449 B520 D792 D845 N110 S047 Low Sec A239 C140 C391 J24 Wormhole Gate collapse times not yet begun more than 24 hours beginning to decay between 24 and 4 hours reaching the end less than 4 hours on the verge minutes
Meta item Keywords Compact - Takes less CPU/PowerGrid to fit. Enduring - it takes less capacitor per cycle. Scoped - More range than other T1/Meta variants, less than T2 Restrained - If it has a drawback, the drawback is reduced. For example, on Shield Extenders/Armor Plates this means less sig radius/mass addition, and on MWDs it means reduced sig bloom but also less cap penalty - so by extension it's more cap stable than a T1/Compact. Precise - Better base tracking stats. Currently only available on capital-sized guns (as they're the only guns thus far to have received tiericide). Ample - Holds more ammo per clip. Available on some subcap-sized missile launchers but not all of them. Available on all capital-sized missile launchers.