Eve Rules #1 No mater what ship you pick, someone will say you picked the wrong ship. #2 Don't fly a ship you can't afford to lose. #3 You will lose your ships. Someone will always have more DPS then you. #4 Don't trust anyone, including your alts. #5 If you have to ask "Is this a scam?", IT IS A SCAM!" #6 Don't go AFK in space, you come back to a pod. #7 This game isn't fair, get use to it now. #8 Drones are Guard Dogs #9 Alot of the info is in game, you are going to have to do alot of Reading/Research #10 If all else fails shoot it.
-1.9 and above: you can enter all space freely -2.4 and above: you can enter all but 1.0 -2.9 and above: you can enter all but 0.9 and above -3.4 and above: you can enter all but 0.8 and above -3.9 and above: you can enter all but 0.7 and above -4.4 and above: you can enter all but 0.6 and above -4.5 and below: you cannot enter secure space without being fired upon by the navy/concord
A - Radar - White Noise - Yellow C - Gravimetric - Spatial Destabilizer - BLUE G - Magnetometric - Ion Field - Blue-Green M - Ladar - Phase Inverter - Red
----------------EVE NPC Info---------------- Damage type(s) to protect against: Guristas - Kinetic & Thermal Serpentis - Kinetic & Thermal Mordus - Kinetic & Thermal Blood - EM & Thermal Sansha - EM & Thermal Angel - Kinetic, EM, Thermal & Explosive Mercenary - Kinetic, EM, Thermal & Explosive Amarr Navy - EM & Thermal Ammatar Navy - EM & Thermal Caldari Navy - Kinetic & Thermal Gallente Navy - Kinetic & Thermal Khanid Kingdom - EM & Thermal Minmatar Navy - Kinetic & Explosive -------------------------------------------- Main Damage type to deal: Guristas - Kinetic Serpentis - Thermal Mordus - Thermal & Kinetic Blood - EM & Thermal Sansha - Thermal Angel - Explosive Mercenary - Thermal