Damage type to protect against: Guristas - Kinetic & Thermal Serpentis - Kinetic & Thermal Mordus - Kinetic & Thermal Blood Raider - Thermal & EM Sansha's Nation - EM & Thermal Angel Cartel - Kinetic & Explosive & Thermal Mercenary - Kinetic, EM, Thermal & Explosive Minmatar Fleet - Thermal & Explosive Amarr Navy - EM & Thermal Khanid - Kinetic & Thermal
Main Damage type to shoot at the enemy: Guristas - Kinetic Serpentis - Thermal Mordus - Thermal & Kinetic Blood - EM & Thermal Sansha - Thermal Angel - Explosive Mercenary - Thermal
Quest Probe - 4 au Pursuit Probe - 2 au Comb Probe - 1 au Sift Probe - 0.5 au
*Smallest to Largest Site: Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum *Easiest to Hardest Site: Hidden > Forsaken > Forlorn
***WORMHOLE CLASSIFICATION*** Class 1: H121 P060 Q317 V301 Y790 Z647 Z971 Class 2: C125 D364 D382 G024 I182 N766 R943 Class 3: C247 L477 M267 N968 O477 O883 X702 Class 4: E175 M609 O128 T405 X877 Y683 Z457 Class 5: H296 H900 L614 M555 N062 N432 N770 V911 Class 6: A982 B041 R474 S804 U319 U574 V753 W237 Class 7: A641 B274 B449 B520 D792 D845 N110 S047 Class 8: A239 C140 C391 J244 N290 N944 R051 U210 Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*Class 4-6 Sleepers begin to warp scramble. *Class 7 leads to highsec *Class 8 leads to lowsec *Class 9 leads to 0.0 Great - "last a few days" Decent - "lasting longer than a day" OK - "wont last another day" Bad - "near the end of its natural life time" Avoid - "collapse at any moment"