*** Main Damage type to shoot at the enemy *** Guristas - Kinetic Serpentis - Thermal Mordus - Thermal & Kinetic Blood - EM & Thermal Sansha - EM & Thermal Angel - Explosive Mercenary - Thermal Corpum - EM & Thermal
electric amarr firestorm galente gamma mimitar exotic caldari
*** Scanning info *** 1 au = 149.000.000 km 2 au = 298.000.000 km 3 au = 447.000.000 km 4 au = 596.000.000 km 5 au = 745.000.000 km 6 au = 894.000.000 km 7 au = 1.043.000.000 km Max Scanner Range = 14.413 AU (2.147.483.647/149.000.000)
The five Abyss-wide environmental effects are outlined in this table below:
Weather Type Penalty Type (strength defined by level above) Bonus Provided Electrical storm Icon resist em.png Penalty to EM Resist Icon capacitor capacity.png Bonus to Capacitor Recharge Time Dark matter field Icon target range.png Penalty to Turret Optimal and Falloff Range Icon velocity.png Bonus to maximum velocity (+50%) Exotic particle storm Icon resist kin.png Penalty to Kinetic Resist Icon sensor resolution.png Bonus to Scan Resolution (+50%) Plasma firestorm Icon resist therm.png Penalty to Thermal Resist Icon armor.png Bonus to Armor HP (+50%) Gamma-ray afterglow Icon resist exp.png Penalty to Explosive Resist Icon shield.png Bonus to Shield HP (+50%)
Dashboard
Stats
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Active TimezoneUSTZ
Final Blows0
Points0
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
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