Amarr Tanking 101: Sheilds - these are like clothes, they must come off 1st Armor - it's like a penis, the harder it gets, the better it works. Hull - it's like a condom, if you're in it, you're probably getting screwed
Main Damage types Guristas - Kinetic x 2 therm x 1 Serpentis - Thermal x 2 kinetc x 1 Mordus - Thermal x 2 kinetc x 1 Blood Raider - EM & Thermal Sansha - EM & Thermal Angel - Explosive x 2 kinetic x 1 Mercenary - Thermal Corpum - EM & Thermal EOM - Kiinetic x 2 Thermal x 1