Scanning info 1 au = 149.000.000 km 3 au = 447.000.000 km 7 au = 1.043.000.000 km 48 au = 7.152.000.000 km Max Scanner Range = 14.413 AU Targeting systems Minmatar - Ladar Caldary - Gravimetric Gallente - Magnetometric Amarr - Radar ++ ECM ++ Caldari - Destabilizer Minmatar - Inverter Gallente - Ion Amarr - White Anomalies are ranked in difficulty (easiest to hardest) Easy | Hidden Normal | No Name Medium. | Forsaken Hard | Forlon -Smallest to Largest Site Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum Class 1 = (Faction) Hideaway or Drone Cluster (easiest) Class 2 = (Faction) Burrow or Drone Collection Class 3 = (Faction) Refuge or Drone Assembly Class 4 = (Faction) Den or Drone Gathering Class 5 = (Faction) Yard or Drone Surveillance Class 6 = (Faction) Rally Point or Drone Menagerie Class 7 = (Faction) Port or Drone Herd Class 8 = (Faction) Hub or Drone Squad Class 9 = (Faction) Haven or Drone Patrol Class 10 = (Faction) Sanctum or Drone Horde (hardest) 1st module: 100% effective 2nd: 87% 3rd: 57% 4th: 28% 5th:10.5% 6th:3% *** Damage types to protect against *** Angels - Explosive / Kinetic Blood Raider - EM / Thermal Drones - Explosive / Kinetic EOM - Kinetic / Thermal Guristas - Kinetic / Thermal Mercenaries - Thermal / Kinetic Mordus - Kinetic / EM Sansha - EM/ Thermal Serpentis - Thermal / Kinetic *** Damage types to Use against the enemy *** Angels - Explosive / Kinetic Blood Raider - EM / Thermal Drones - EM / Thermal EOM - Kinetic / Thermal Guristas - Kine
Dashboard
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
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