Heavy light flooded across the landscape, cloaking everything in deep crimson.
Players with better than -2.0 can enter any system Players with -2.0 or worse cannot enter 1.0 systems Players with -2.5 or worse cannot enter 0.9 systems Players with -3.0 or worse cannot enter 0.8 system Players with -3.5 or worse cannot enter 0.7 systems Players with -4.0 or worse cannot enter 0.6 systems Players with -4.5 or worse cannot enter 0.5 systems
Jammers Caldari - Gravimetric = Spatial Destabilizer (blue) Amarr - Radar = White Noise (gold) Gallente - Magnetometric = Ion Field (light blue) Minmatarr - Ladar = Phase Inverter (red)
Damage Type To Deal Angel Cartel - Explosive Blood Raiders - EM Guristas - Kinetic Mercenaries - Kinetic Sansha - EM Serpentis - Kinetic Amarr - EM Caldari - Kinetic Gallente - Kinetic Minmatar - Explosive
Drones
Hammerhead / Ogre - Thermal Infiltrator/ Praetor - EM Valkyrie/ Berserker - Explosive Vespa / Wasp - Kinetic