_____ ____ _______ ______________
/ _ \\ \\ \\/ /\\ \\/ /\\_ _____/
/ /_\\ \\ \\ / \\ / | __)
/ | \\/ \\ / \\ | \\
\\____|__ /___/\\ \\/___/\\ \\ \\___ /
\\/ \\_/ \\_/ \\/
** Targeting Systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** ECM **
Caldari - Destabilizer
Minmatar - Inverter
Gallente - Ion
Amarr - White
NPC Name: Weak to: They hit with:
Angel Cartel Explosive Kinetic/Explosive
Amarr Navy Thermal EM/Thermal
Blood Raiders EM EM/Thermal
Caldari Navy Thermal Kinetic/Thermal
Gallente Thermal Kinetic/Thermal
Guristas Kinetic Kinetic/Thermal
Khanid Thermal
RANGE
150,000,000 = 1 AU
300,000,000 = 2 AU
450,000,000 = 3 AU
600,000,000 = 4 AU
750,000,000 = 5 AU
900,000,000 = 6 AU
1,050,000,000 = 7 AU
1,200,000,000 = 8 AU
1,350,000,000 = 9 AU
1,500,000,000 = 10 AU
1,650,000,000 = 11 AU
1,800,000,000 = 12 AU
1,950,000,000 = 13 AU
*** Damage types ***
Guristas (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Blood Raider (Amarr) - Thermal / EM
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Thukker - Kinetic
Mercenary - Heavy Kin / Therm / Exp / Em
EoM - Kinetic
*** Main Damage type to shoot at the enemy ***
Guristas (Caldari): Kinetic
Serpentis (Gallente): Kinetic
Mordus Legion (Caldari): Kinetic
Blood Raider (Amarr): Thermal
Sansha\xb4s Nation (Amarr): EM
Angel Cartel (Minmatar): Explosive
Mercenary: Thermal
Thukker Tribe: Thermal
EoM: Kinetic
Drones: EM
*** DRONES ***
Minmatar - Explosive
Caldari - Kinetic
Gallente - Thermal
Amarr - EM
*********